The following table lists the supported operators:
Table 10.1. Operators and state machine helpers
eUML function / operator | Description | Functor |
---|---|---|
&& | Calls lazily Action1&& Action2 | And_ |
|| | Calls lazily Action1|| Action2 | Or_ |
! | Calls lazily !Action1 | Not_ |
!= | Calls lazily Action1 != Action2 | NotEqualTo_ |
== | Calls lazily Action1 == Action2 | EqualTo_ |
> | Calls lazily Action1 > Action2 | Greater_ |
>= | Calls lazily Action1 >= Action2 | Greater_Equal_ |
< | Calls lazily Action1 < Action2 | Less_ |
<= | Calls lazily Action1 <= Action2 | Less_Equal_ |
& | Calls lazily Action1 & Action2 | Bitwise_And_ |
| | Calls lazily Action1 | Action2 | Bitwise_Or_ |
^ | Calls lazily Action1 ^ Action2 | Bitwise_Xor_ |
-- | Calls lazily --Action1 / Action1-- | Pre_Dec_ / Post_Dec_ |
++ | Calls lazily ++Action1 / Action1++ | Pre_Inc_ / Post_Inc_ |
/ | Calls lazily Action1 / Action2 | Divides_ |
/= | Calls lazily Action1 /= Action2 | Divides_Assign_ |
* | Calls lazily Action1 * Action2 | Multiplies_ |
*= | Calls lazily Action1 *= Action2 | Multiplies_Assign_ |
+ (binary) | Calls lazily Action1 + Action2 | Plus_ |
+ (unary) | Calls lazily +Action1 | Unary_Plus_ |
+= | Calls lazily Action1 += Action2 | Plus_Assign_ |
- (binary) | Calls lazily Action1 - Action2 | Minus_ |
- (unary) | Calls lazily -Action1 | Unary_Minus_ |
-= | Calls lazily Action1 -= Action2 | Minus_Assign_ |
% | Calls lazily Action1 % Action2 | Modulus_ |
%= | Calls lazily Action1 %= Action2 | Modulus_Assign_ |
>> | Calls lazily Action1 >> Action2 | ShiftRight_ |
>>= | Calls lazily Action1 >>= Action2 | ShiftRight_Assign_ |
<< | Calls lazily Action1 << Action2 | ShiftLeft_ |
<<= | Calls lazily Action1 <<= Action2 | ShiftLeft_Assign_ |
[] (works on vector, map, arrays) | Calls lazily Action1 [Action2] | Subscript_ |
if_then_else_(Condition,Action1,Action2) | Returns either the result of calling Action1 or the result of calling Action2 | If_Else_ |
if_then_(Condition,Action) | Returns the result of calling Action if Condition | If_Then_ |
while_(Condition, Body) | While Condition(), calls Body(). Returns nothing | While_Do_ |
do_while_(Condition, Body) | Calls Body() while Condition(). Returns nothing | Do_While_ |
for_(Begin,Stop,EndLoop,Body) | Calls for(Begin;Stop;EndLoop){Body;} | For_Loop_ |
process_(Event [,fsm1] [,fsm2] [,fsm3] [,fsm4]) | Processes Event on the current state machine (if no fsm specified) or on up to 4 state machines returned by an appropriate functor. | Process_ |
process2_(Event, Data [,fsm1] [,fsm2] [,fsm3]) | Processes Event on the current state machine (if no fsm specified) or on up to 2 state machines returned by an appropriate functor. The event is copy-constructed from what Data() returns. | Process2_ |
is_flag_(Flag [,fsm]) | Calls is_flag_active() on the current state machine or the one returned by calling fsm. | Get_Flag_ |
event_ [(attribute name)] | Returns the current event (as const reference) | GetEvent_ |
source_ [(attribute name)] | Returns the source state of the currently triggered transition (as reference). If an attribute name is provided, returns the attribute by reference. | GetSource_ |
target_ [(attribute name)] | Returns the target state of the currently triggered transition (as reference). If an attribute name is provided, returns the attribute by reference. | GetTarget_ |
state_ [(attribute name)] | Returns the source state of the currently active state (as reference). Valid inside a state entry/exit action. If an attribute name is provided, returns the attribute by reference. | GetState_ |
fsm_ [(attribute name)] | Returns the current state machine (as reference). Valid inside a state entry/exit action or a transition. If an attribute name is provided, returns the attribute by reference. | GetFsm_ |
substate_(state_name [,fsm]) | Returns (as reference) the state state_name referenced in the current state machine or the one given as argument. | SubState_ |
To use these functions, you need to include:
#include <msm/front/euml/euml.hpp>