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This section will guide you though the most basic features of Boost.Build. We will start with the “Hello, world” example, learn how to use libraries, and finish with testing and installing features.
The simplest project that Boost.Build can construct is stored in
example/hello/
directory. The project is described by
a file called Jamroot
that contains:
exe hello : hello.cpp ;
Even with this simple setup, you can do some interesting things. First of
all, just invoking b2 will build the hello
executable by compiling and linking hello.cpp
. By default, the debug variant is built. Now, to build the release
variant of hello
, invoke
b2 release
Note that the debug and release variants are created in different directories,
so you can switch between variants or even build multiple variants at
once, without any unnecessary recompilation. Let us extend the example by
adding another line to our project's Jamroot
:
exe hello2 : hello.cpp ;
Now let us build both the debug and release variants of our project again:
b2 debug release
Note that two variants of hello2
are linked. Since we
have already built both variants of hello
, hello.cpp
will not be recompiled; instead the existing object files will just be
linked into the corresponding variants of hello2
. Now
let us remove all the built products:
b2 --clean debug release
It is also possible to build or clean specific targets. The following two
commands, respectively, build or clean only the debug version of
hello2
.
b2 hello2 b2 --clean hello2
To represent aspects of target configuration such as
debug and release variants, or single- and multi-threaded
builds portably, Boost.Build uses features with
associated values. For
example, the debug-symbols
feature can have a value of on
or
off
. A property is just a (feature,
value) pair. When a user initiates a build, Boost.Build
automatically translates the requested properties into appropriate
command-line flags for invoking toolset components like compilers
and linkers.
There are many built-in features that can be combined to
produce arbitrary build configurations. The following command
builds the project's release
variant with inlining
disabled and debug symbols enabled:
b2 release inlining=off debug-symbols=on
Properties on the command-line are specified with the syntax:
feature-name
=feature-value
The release
and debug
that we have seen
in b2 invocations are just a shorthand way to specify
values of the variant
feature. For example, the
command above could also have been written this way:
b2 variant=release inlining=off debug-symbols=on
variant
is so commonly-used that it has been given
special status as an implicit feature—
Boost.Build will deduce its identity just from the name of one of its
values.
A complete description of features can be found in the section called “Features and properties”.
The set of properties specified on the command line constitutes
a build request—a description of
the desired properties for building the requested targets (or,
if no targets were explicitly requested, the project in the
current directory). The actual
properties used for building targets are typically a
combination of the build request and properties derived from
the project's Jamroot
(and its other
Jamfiles, as described in the section called “Project Hierarchies”). For example, the
locations of #include
d header files are normally
not specified on the command-line, but described in
Jamfiles as target
requirements and automatically combined with the
build request for those targets. Multithread-enabled
compilation is another example of a typical target
requirement. The Jamfile fragment below
illustrates how these requirements might be specified.
exe hello : hello.cpp : <include>boost <threading>multi ;
When hello
is built, the two requirements specified
above will always be present. If the build request given on the
b2 command-line explictly contradicts a target's
requirements, the target requirements usually override (or, in the case
of “free”” features like
<include>
,
[32]
augment) the build request.
Tip | |
---|---|
The value of the |
If we want the same requirements for our other target,
hello2
, we could simply duplicate them. However,
as projects grow, that approach leads to a great deal of repeated
boilerplate in Jamfiles.
Fortunately, there's a better way. Each project can specify a set of
attributes, including requirements:
project : requirements <include>/home/ghost/Work/boost <threading>multi ; exe hello : hello.cpp ; exe hello2 : hello.cpp ;
The effect would be as if we specified the same requirement for both
hello
and hello2
.
So far we have only considered examples with one project, with
one user-written Boost.Jam file, Jamroot
. A typical
large codebase would be composed of many projects organized into a tree.
The top of the tree is called the project root.
Every subproject is defined by a file called Jamfile
in a descendant directory of the project root. The parent project of a
subproject is defined by the nearest Jamfile
or
Jamroot
file in an ancestor directory. For example,
in the following directory layout:
top/ | +-- Jamroot | +-- app/ | | | +-- Jamfile | `-- app.cpp | `-- util/ | +-- foo/ . | . +-- Jamfile . `-- bar.cpp
the project root is top/
. The projects in
top/app/
and top/util/foo/
are
immediate children of the root project.
Note | |
---|---|
When we refer to a “Jamfile,” set in normal
type, we mean a file called either
|
Projects inherit all attributes (such as requirements)
from their parents. Inherited requirements are combined with
any requirements specified by the subproject.
For example, if top/Jamroot
has
<include>/home/ghost/local
in its requirements, then all of its subprojects will have it in their requirements, too. Of course, any project can add include paths to those specified by its parents. [33] More details can be found in the section called “Projects”.
Invoking b2 without explicitly specifying
any targets on the command line builds the project rooted in the
current directory. Building a project does not automatically
cause its subprojects to be built unless the parent project's
Jamfile explicitly requests it. In our example,
top/Jamroot
might contain:
build-project app ;
which would cause the project in top/app/
to be built whenever the project in top/
is
built. However, targets in top/util/foo/
will be built only if they are needed by targets in
top/
or top/app/
.
When building a target X
that depends on first
building another target Y
(such as a
library that must be linked with X),
Y
is called a
dependency of X
and
X
is termed a
dependent of Y
.
To get a feeling of target dependencies, let's continue the
above example and see how top/app/Jamfile
can
use libraries from top/util/foo
. If
top/util/foo/Jamfile
contains
lib bar : bar.cpp ;
then to use this library in top/app/Jamfile
, we can
write:
exe app : app.cpp ../util/foo//bar ;
While app.cpp
refers to a regular source file,
../util/foo//bar
is a reference to another target:
a library bar
declared in the Jamfile at
../util/foo
.
Tip | |
---|---|
Some other build system have special syntax for listing dependent
libraries, for example |
Suppose we build app
with:
b2 app optimization=full define=USE_ASM
Which properties will be used to build foo
? The answer is
that some features are
propagated—Boost.Build attempts to use
dependencies with the same value of propagated features. The
<optimization>
feature is propagated, so both
app
and foo
will be compiled
with full optimization. But <define>
is not
propagated: its value will be added as-is to the compiler flags for
a.cpp
, but won't affect foo
.
Let's improve this project further. The library probably has some headers
that must be used when compiling app.cpp
. We could
manually add the necessary #include
paths to
app
's requirements as values of the
<include>
feature, but then this work will be
repeated for all programs that use foo
. A better
solution is to modify util/foo/Jamfile
in this way:
project : usage-requirements <include>. ; lib foo : foo.cpp ;
Usage requirements are applied not to the target being declared but to its
dependents. In this case, <include>.
will be
applied to all targets that directly depend on foo
.
Another improvement is using symbolic identifiers to refer to the library,
as opposed to Jamfile
location. In a large project, a
library can be used by many targets, and if they all use Jamfile
location, a change in directory organization entails much
work. The solution is to use project ids—symbolic names not tied to
directory layout. First, we need to assign a project id by adding this
code to Jamroot
:
use-project /library-example/foo : util/foo ;
Second, we modify app/Jamfile
to use the project id:
exe app : app.cpp /library-example/foo//bar ;
The /library-example/foo//bar
syntax is used to refer
to the target bar
in the project with id
/library-example/foo
. We've achieved our goal—if the
library is moved to a different directory, only Jamroot
must be modified. Note that project ids are global—two
Jamfiles are not allowed to assign the same project id to different
directories.
Tip | |
---|---|
If you want all applications in some project to link to a certain
library, you can avoid having to specify directly the sources of
every target by using the project : requirements <library>/boost/filesystem//fs ; |
Libraries can be either static, which means they are included in executable files that use them, or shared (a.k.a. dynamic), which are only referred to from executables, and must be available at run time. Boost.Build can create and use both kinds.
The kind of library produced from a lib
target is determined
by the value of the link
feature. Default value is
shared
, and to build a static library, the value should
be static
. You can request a static build either on the
command line:
b2 link=static
or in the library's requirements:
lib l : l.cpp : <link>static ;
We can also use the <link>
property to express
linking requirements on a per-target basis. For example, if a particular
executable can be correctly built only with the static version of a
library, we can qualify the executable's target reference to the
library as follows:
exe important : main.cpp helpers/<link>static ;
No matter what arguments are specified on the b2
command line, important
will only be linked with the
static version of helpers
.
Specifying properties in target references is especially useful if you use a library defined in some other project (one you can't change) but you still want static (or dynamic) linking to that library in all cases. If that library is used by many targets, you could use target references everywhere:
exe e1 : e1.cpp /other_project//bar/<link>static ; exe e10 : e10.cpp /other_project//bar/<link>static ;
but that's far from being convenient. A better approach is to introduce a
level of indirection. Create a local alias target that refers
to the static (or dynamic) version of foo
:
alias foo : /other_project//bar/<link>static ; exe e1 : e1.cpp foo ; exe e10 : e10.cpp foo ;
The alias rule is specifically used to rename a reference to a target and possibly change the properties.
Tip | |
---|---|
When one library uses another, you put the second library in the source list of the first. For example: lib utils : utils.cpp /boost/filesystem//fs ; lib core : core.cpp utils ; exe app : app.cpp core ;
This works no matter what kind of linking is used. When |
Note | |
---|---|
(Note for non-UNIX system). Typically, shared libraries must be
installed to a directory in the dynamic linker's search path. Otherwise,
applications that use shared libraries can't be started. On Windows, the
dynamic linker's search path is given by the |
Sometimes, particular relationships need to be maintained among a target's
build properties. For example, you might want to set specific
#define
when a library is built as shared, or when a target's
release
variant is built. This can be achieved using
conditional requirements.
lib network : network.cpp : <link>shared:<define>NETWORK_LIB_SHARED <variant>release:<define>EXTRA_FAST ;
In the example above, whenever network
is built with
<link>shared
, <define>NETWORK_LIB_SHARED
will be in its properties, too. Also, whenever its release variant
is built, <define>EXTRA_FAST
will appear in its
properties.
Sometimes the ways a target is built are so different that describing them using conditional requirements would be hard. For example, imagine that a library actually uses different source files depending on the toolset used to build it. We can express this situation using target alternatives:
lib demangler : dummy_demangler.cpp ; # alternative 1 lib demangler : demangler_gcc.cpp : <toolset>gcc ; # alternative 2 lib demangler : demangler_msvc.cpp : <toolset>msvc ; # alternative 3
When building demangler
, Boost.Build will compare
requirements for each alternative with build properties to find the best
match. For example, when building with <toolset>gcc
alternative 2, will be selected, and when building with
<toolset>msvc
alternative 3 will be selected. In all
other cases, the most generic alternative 1 will be built.
To link to libraries whose build instructions aren't given in a Jamfile,
you need to create lib
targets with an appropriate
file
property. Target alternatives can be used to
associate multiple library files with a single conceptual target. For
example:
# util/lib2/Jamfile lib lib2 : : <file>lib2_release.a <variant>release ; lib lib2 : : <file>lib2_debug.a <variant>debug ;
This example defines two alternatives for lib2
, and
for each one names a prebuilt file. Naturally, there are no sources.
Instead, the <file>
feature is used to specify
the file name.
Once a prebuilt target has been declared, it can be used just like any other target:
exe app : app.cpp ../util/lib2//lib2 ;
As with any target, the alternative selected depends on the properties
propagated from lib2
's dependents. If we build the
release and debug versions of app
it will be linked
with lib2_release.a
and lib2_debug.a
, respectively.
System libraries—those that are automatically found by the toolset by searching through some set of predetermined paths—should be declared almost like regular ones:
lib pythonlib : : <name>python22 ;
We again don't specify any sources, but give a name
that should be passed to the compiler. If the gcc toolset were used to
link an executable target to pythonlib
,
-lpython22
would appear in the command line (other
compilers may use different options).
We can also specify where the toolset should look for the library:
lib pythonlib : : <name>python22 <search>/opt/lib ;
And, of course, target alternatives can be used in the usual way:
lib pythonlib : : <name>python22 <variant>release ; lib pythonlib : : <name>python22_d <variant>debug ;
A more advanced use of prebuilt targets is described in the section called “Targets in site-config.jam”.
[33] Many features will be overridden, rather than added-to, in subprojects. See the section called “Feature Attributes” for more information